![]() Gameplay is fast-paced, unforgiving and, at times, hilariously eccentric. Like its predecessor, Command & Conquer: Tiberian Dawn, the main appeal of Red Alert is the thrill of creating a military base from scratch and/or using a wide variety of soldier types, vehicle types and defensive and offensive structures. In other instances, the player must manage a squad of soldiers and vehicles given to him from the outset which he must use wisely in order to complete certain objectives. ![]() The player must expend his credits in just the right manner in order to get his base up and running to the point where he is ready to either defend against incoming attacks or ready to launch a necessary offensive to defeat the opponent. The game involves managing the collection and expenditure of credits in order to purchase buildings which are then used to train troops and develop vehicles and other war machines in order to take them into battle. Red Alert is essentially a war game where you build and manage a military base and then do battle with an opponent being the AI in single player mode or one or more human and/or computer-generated opponents in multiplayer mode. Red Alert interface showing battlefield and sidebar ![]()
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